The Vaults.

The Vaults is a mysterious city which location is unknown since portals are the only way in and out of the city. With it only being talked about from the mouths and records of its citizens it has been confirmed to exists by most scholars although there still are plenty of skeptics among the general populous. The City is divided into 3 parts. The Vaulthaunt, The Abyssal Bastion and The Deepvault all of which is ruled by the three beasts and their elected nobles.

Notable residents

 * Aluba Anhknier

The Vaulthaunt
The city of Vaulthaunt is a city stretching far underground, with it’s residents being few despite its age. They wish to remain undisturbed in their collaboration with the Deepvault. The Vaulthaunt is mostly agriculture and academic work since it’s here the spirit magic that the Deepvault is font of, is developed with its primary uses such as emotion warding, soul keeping and soul exhuming. These types of magic was back in the time taught by the primordial insects of the Deepvault, but it’s further studies has ever since been studied by the humans of the Vaulthaunt. In terms of government they are working with little infrastructure since hard times never really have struck the Vaults so they live in relative abundance in terms of food, medicine and materials so only a council consisting of three Deepvault nobles are present in the Haunt to overlook the books.

The Abyssal Bastion
Between the Vaulthaunt and the Deepvault is the Abyssal Bastion. Here reside the smiths, knights, enchanters, jailors and nobles. The bastion is the last defence before reaching the Deepvault. With the smiths ever present to oversee maintenance of the bastions defences and the knights equipment and the huge insectoid knights in their enchanted arms standing at the ready day and night they await their day of glory. In the bastion is also the low priority jail for minor threats.

The Deepvault
In the deepest crevices of the world is the Deepvault. A huge labyrinthian prison almost devoid of denizens but overflowing with relics of unimaginable potential. As well as the soulstem. A large pool from which soul sprouted from and to which they should return as to be reborn. Overseeing the Deepvault is the four primordial beasts

The three beasts
Ghutl (ɡ̊ǁʱutl) The vacuous host: the first soul warden.

A leviathan of a grub that constantly feasts on wayward souls as to return them to the soulstem once they are deemed worthy. Unworthy souls will be detained and punished as seen fit. Ghutl was the beast that created the foundation of soul keeping.

Unbreakable Brochta (Brocǁʰta): the first husker. Created the foundation of soul protection.

A living husk of a gargantuan hercules beetle. With only chitin hard like bedrock wherein its soul is embedded never to leave it. Brocha itself is highly radioactive and that is why it stands as the last defence in front of it defenceless sibling Ghutl in a barren underground battlefield lid only by the aura of Brocha.

Klbele the mindless: the first mind ender. Created the foundation of emotion warding.

Was once a bear sized bee. When the Beasts took up the job of caring for the soul stem Klbele saw the toll it took on Ghutl when processing corrupted souls, their malice clawing away the will and steadfastness of Ghutl. Klbele then decided to split its being into a huge swarm that entered Ghutl, clouding its mind from the corruption of the souls. Although Klbele itself did not survive the process. Shortly after Ghutl spawned a single young, named Xhutl which had the likeness of Klbele.

Xhutl Child of the host, The abounding swarm, “The motherless”: the first exhumer. Created the foundation of forced soul extraction. A Bee of unfathomable size. It resides it the archives where its children keep track of all relics, artifacts, weapons and alike. As well as the entrapped souls that is sent to them by the overworld agents.